GDCTV BASICSponsored Conference Sessions

To watch free sessions you will be asked to provide basic contact information that will be shared with the sponsor of the session.

 

Efficient Shader Tricks That Will Impress Your Friends!
Christopher Oat

Practical Parallax Occlusion Mapping for Highly Detailed Surface Rendering
Natalya Tatarchuk

Advanced Rendering Techniques with OpenGL ES v1.1
Dan Ginsburg

     
 

Surviving VISTA
Alex St. John - CEO, WildTangent
Mike Sandige - Chief Architect, WildTangent

     
 

The Nokia Arena Platform
Jeff Close, Software Manager, Arena Gaming & Community Platform

The Next Generation of Mobile Gaming - An Overview
Gregg Sauter, Director of Publishing, Nokia

 

GDCTV PREMIUM
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GDCRadio.netNow Live!

Downloadable MP3 recordings of your favorite sessions from the last 6 years of the Game Developers Conference. for more information please see GDCRadio.net